pricing aside (because I don't believe it's all that important) Valorant and Apex are proof that you can enter late and thrive in a segment that's dominated by something else. However.. You do need to know your audience and if you're going up against Overwatch the correct approach is not pastels and nondescript silhouettes
Hi Mehdi, looking good! :) For the retopo, you should first decide the polygon budget your aiming to. This depends on what you want to practice on. So for example a big console game can go as high as 300k per "hero" character (with hair cards and high definition faces) while a mobile/esport will be much more conservative…
Hey guys! First time poster here. We currently have a class in environment art, and the assignment is to make a modular environment together with 3 other people in the class. So we each have different locations, but the scenes should work together, style and building/modular wise. So we decided to have Overwatch as our…
Mmn. I have trouble weighing in because character artist probably IS riskier (WAY less jobs), and possibly a bit harder. But imho? Your eye for character work is MUCH stronger than your eye for stylized props. Your character work still needs work, but I can see where you're going with it and especially with the priestess…
LATEST UPDATE: Hello Polycounters! THE LAST METROID IS IN CAPTIVITY. THE GALAXY IS AT PEACE. After a few months of being busy moving and settling to a new place with new job, I finally have time to work on personal projects again. As a long-time Metroid fan, I have always wanted to make a fan art of Samus. After seeing…
UVs for game art is actually not just about cramming things into a single sheet ; it is also and just as importantly about : - Making the UVs human-readable so that another artist can take care of the texturing (even if the texturing is driven by masks). Meaning, orienting the islands the right way up and grouping parts in…
I'd learn how to either measure with an accurate to real life scale "human anatomy model", or learn how to work in real measurements, in the end you can "translate it after the fact", to whatever requirements are expected for the projects. Any environment artist or whomever knows is welcome to correct me but i feel this…
Hey guys! sorry for the late reply and thank you for your feedback! This is the concept. Artist: Marc Brunet. This is the latest iteration: And this is a turntable gif (sorry for the low quality...) There are some areas that I haven't touched as much, like the diamonds on her thighs and the hairbands. Thank you! I…
Good day/evening everyone, today I mustered enough motivation to chase an old dream of mine of making my own proper videogame calling it "project ALT" for now.but before even tackling the drawing board for that one I decided to start a small test project that in order to pickup any missing skills that i might need for the…
Hi everybody,My first post on this forum. I am mid-level 3D artist. I have experience with props and environment assets but I'm considered new for characters. I could only work on my personal projects on characters for 1-2 years. I can only work on detailed characters when I can find free time. That's why I don't have much…