You're wrong all of you wrong wrong wrong...and I will explain why.. Chocolate is made using cocoa, and the best cocoa comes from south america, (so does the best coffee (Colombian specifically) and not from starbucks), where the cocoa plant originates, and not to be confused with the coca plant from which cocaine is…
Yes, gamma corrected textures(sorry I probably should have made that clearer). I cross checked the two materials, and the ONLY difference I could find between them is that the one that is correct looking had a "SRGB/Gamma corrected" diffuse map while the other diffusemap did not. The diffuse mean of the correct looking one…
Hello Polycount ! it's been a while. For this project, I wanted to create a mood and improve on the far distance vegetation. Then choosing the rice fields and a more open space was a change and a new challenges for me. By doing this environment i've learned a lot but I know that I still have a lot to improve and I have to…
Shenron = Blatant rip. Same models parts unattached. Goku = Blatant rip. Same texture seams and shading. Vegeta = Fairly obvious rip. The texture is identical but the model proportions look different, like someone's tweaked them. Gohan = Blatant rip. Identical texture and proportions. Piccolo = Blatant rip. Same as above.…
This is looking pretty cool. The shot overall feels a little too busy. Its hard to find a place for the eye to rest beyond the buildings on the top right. The harsh lighting on vegetation is probably a big part of that. There is a whole lot of contrast in the grass and the leaves, lot of lights and darks that look really…
hah yea i was gonna ask that transmission mask for the vegetation, ive been cleaning up the house this morning havent had a good chance to work. im gonna work on getting a better feel from the vegetation and some of the other things that have been mentioned. i tihnk a bump offset might be a very solid solution for the…
It was rendered on a machine I just built this summer - i7 930 @ 3.8ghz and an EVGA GTX 480. :) The LOD popping is really one of the few downsides of the engine in my opinion. I really wish that LODs would fade in vs. pop in (which I think is much more common to see now). On top of that, I had something like 32 vegetation…
Hello all! I apologise if the title made it sound like I had some insight on it - it's the other way around. I'm a newbie modeller, and I'm doing a character with a cape for a game. My problem is: * Should I make the cape with thickness? Or just a planar thing? * (This is more technical and related to Unity) How should I…
Hey Polycount, for the past few weeks I have been working on a vegetation scene comprised of a handful of assets for a CGMA course and build them into a modular environment. I am also attaching my style guide so you guys can see what I used for reference and inspiration. With this piece i tried to reflect a mysterious mood…
Looks pretty nice so far There are some minor things, first use JPEG at best, thats like 20 MB you posted here and really slow for some people The grass/vegetation is very uniform green and looks like it did grow in a garden, just too clean to be plausible and also very saturated. Its like you used the same color for all…