Hello all!
I apologise if the title made it sound like I had some insight on it - it's the other way around.
I'm a newbie modeller, and I'm doing a character with a cape for a game. My problem is:
- Should I make the cape with thickness? Or just a planar thing?
- (This is more technical and related to Unity) How should I "do" it so it feels like cloth?
- Cloth simulation is out of the window (I don't want to even consider the implications on performance), so I was considering having a couple of bones in there, maybe with IK so they react in a chain-like fashion, and then use a technique similar to Ghost of a Tales's dynamic vegetation (http://www.ghostofatale.com/dynamic-vegetation-system).
Anyone been through this sort of scenario that could enlighten me?
Cheers!