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Help: Cloth solutions for games

Mayburn
polycounter lvl 4
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Mayburn polycounter lvl 4
Hello all!

I apologise if the title made it sound like I had some insight on it - it's the other way around.
I'm a newbie modeller, and I'm doing a character with a cape for a game. My problem is:
  1. Should I make the cape with thickness? Or just a planar thing?
  2. (This is more technical and related to Unity) How should I "do" it so it feels like cloth?
    - Cloth simulation is out of the window (I don't want to even consider the implications on performance), so I was considering having a couple of bones in there, maybe with IK so they react in a chain-like fashion, and then use a technique similar to Ghost of a Tales's dynamic vegetation (http://www.ghostofatale.com/dynamic-vegetation-system).
Anyone been through this sort of scenario that could enlighten me?

Cheers!
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