First is Captain Holt (Andre Braugher), who I sculpted last week. Today I'll be doing some work on Boyle (Joe Lo Truglio).Not sure if I'll do any other cast members, since I have some other ideas I want to get on, and I need more practice with full bodies/outfits. Struggled a bit getting the details on there. I think scale…
Peter had Suresh's ability at the beginning of the show, which was power and agility. So he was strong and agile. He couldn't fly or run fast - he just could jump high from his strength. I sort of like that Peter is restricted to one power at a time, but there's no way anyone could beat Sylar then, should he "get out". The…
Hey everyone! My name is Szymon and I’m a 3D Vehicle Artist from Poland. I’ve been focused mainly on automotive modeling, surfacing and rendering in Blender for the last few years. I also had the opportunity to work on vehicles for the game Japanese Drift Master. This is my first post on Polycount, so I wanted to share my…
wasn't it Andrew Wilson, not Bobby Two-Horns who brought gatcha over to the western market in the form of lootboxes? And Epic got in touch with Mike Prinke, last I heard that issue was resolved.
The texture tiles "mostly" ok by the look of it (i checked in designer) there's a couple of areas where I'd expect to see some sort of spike but nothing that would cause the sort of gap seen in the last image assuming a 1:1 ratio of faces:pixels - unless one of the meshes was rotated relative to the others. I'd put this…
Very nice tribute to this great Game. People love it for many reasons. Mainly it's graphics and the story that can deeply move. For me personally its strongest side is inspirational power that it spreads. Assets in your scene seem to follow this path. Although the original in game props miss typically parts like the cars…
Hi! Here is the last model, a full stylized character mage.Take a look in Artstation and if you can give me a like i'll be grateful. Thanks!https://www.artstation.com/artwork/y4dYVx
In my opinion, it’s best to learn multiple apps, as many employers will dictate which software they need all assets to be processed through for integration into their systems. Often in my experience the main app is Maya or Max, since these are generally easier to develop a consistent sustainable pipeline for. Blender is…
Dev Blog 02 Hi guys, in the last few updates you probably noticed the landscape's shader having some interesting effects. Now the shader and landscapes are complete and I would love some feedback, but first a taste of what has been happening in the background. Adding Tileables for Landscape: Shader Functionality Complete:…