Hey Guys, Made a skatepark level for a class, but not completely finished, particularly in the materials (concrete) wanted to get some critiques and recomendations before i went further with it the level is really low poly, the idea is that its a skate park made in an old concrete warehouse. the level was mainly designed…
I'm having a difficult time applying a baked out lightmap to my scene in 3ds Max 2011. Basically, I have a plane with a concrete tile on it. I want to apply my lightmap on top of it and multiply like in photoshop. I can use only shaders that are in Max and should be viewable in viewport. Here's a simplified example...…
Hey guys. I'm developing an air base and I need cut-in geometry for the lines on the tarmac, taxiways, and runway. The problem I'm running into is that where the linework intersects the concrete, the concrete texture becomes skewed. Here's what I mean: The same area, seen from above: There's no skewing in Max. I've since…