I'm having a difficult time applying a baked out lightmap to my scene in 3ds Max 2011.
Basically, I have a plane with a concrete tile on it. I want to apply my lightmap on top of it and multiply like in photoshop. I can use only shaders that are in Max and should be viewable in viewport.
Here's a simplified example...
Light Map:
![lightprob01.jpg](http://img801.imageshack.us/img801/8904/lightprob01.jpg)
Scene, I want to apply the light map to the tiled concrete plane
![lightprob02.jpg](http://img508.imageshack.us/img508/4475/lightprob02.jpg)
Replies
Laurens' shader allows you to apply a lightmap in the viewport. So does 3-point.