I'd like to see you mess with vertex blending using a texture on the grass to rock transitions, I also thing you should edit the vertex normals on the purple plants so they light better, you probably could just point the vertexes straight up. I'm also not a huge fan of the water at the current state, but Dan!'s corrections…
Hi everyone! After learning the basics of the material editor in Unreal, I'm starting to replicate the mask shown in the Sunset Overdrive GDC talk. The issue I'm encountering is that my transition is not creating the complete shape, as you can see in the next image. In my case, I've tried adding an edge noise to the vertex…
This post is also on the UDK Forum here, I just REALLY need this fixed :/ I have a material that I want to go on a trench-like mesh. I need it to blend between the surface/wall textures and can do this using a Constant3Vector Dotted with a Transformed Vector, and use this as the alpha of a lerp node to blend between the…