Hey guys, this week I'm trying to see how far I can create a character in a few days. This took me 5 days including texturing in Substance Painter. Now I'm going to render this lizard and fix some errors eugh :')
Day 6 I adjusted the proportions again and tried to add some final details with Zmodeler before moving onto sculpting. Day 7 Took the day off Day 8 Finally sculping. I decided to start at the bottom with the dog heads and work my way up.
so are you going to bake normal maps or just use bevels and keep it slightly higher res. just curious really maybe just add/bake floaters on top of a mid res base? I supppose Unreal can handle a lot of polys these days, but still best to optimise stuff
Day 4: Calculator I've decided to limit myself to 2 hours for these daily prompts. Hopefully, I can become faster and accomplish more each day... Might spend a little extra time to texture and render it for a product modeling portfolio though because I kind of like the way it looks so far. Please join me on my daily…