rigging, skinning & re-targeting motion capture on COD MW2 Ghost in Blender 3D is a great experience. The 3D model by Infinity Ward is easy to work with, it is a very well thought out low poly design that is optimized for such work & game engines.…
I'm using Noors Normal Thief. Trying to steal normal from simple shape for my hair. This is my ref My target mesh The result are broken what did i do wrong? can somebody shine a light on me? I've used noors before and the result are usualy fine, but this time it was weird.
here's some fan art i'm working on, of Sephiroth from Final Fantasy VII. i'm aiming to have him fully clothed and topless for a couple of renders. i might even end up doing a bit of environment work so i can try this for my target beauty render: crits extremely welcome guys!
Hey, even though I almost completely ruled it out, are there in any way Render Passes while using the Material Editor, as there are in common shader languages? Would be pretty helpful with achieving custom postprocesses, such as Dynamic Tonemapping / SSAO. Access to storing the current pass in a render target is quite…
Do check out my PATREON page for insights into my work process, in the link below. <a rel="nofollow" target="_blank">www.patreon.com/waqasmalik</a><br> REWARDS - High quality Illustration art - HD - Step by step images - Initial sketches and notes - PSD file - 3d base models - Lots of art videos AND - CRITIQUE VIDEO
Firaxis Games is looking for two experienced Environment Artists for a short contract at our Baltimore Studio, where we are developing a killer game with the Unreal Engine, targeting PC, Xbox and PS3. We model in 3dsmax and texture with Photoshop and Unreal. Qualified candidates contact recruiting[at]firaxis[dot]com. For…
Progress on The Sylph. Looking at older images I realise I might need to do a bit of work on the breast and the muscle where the breast joins the shoulder but I think I;m basically ready to begin sculpting detail. Resting at about 13k polys atm, target is under 25k
ello there, guys! First and foremost i must say that i started to learn 3d modeling about month ago. My final target was to create something for the dota 2 workshop, just for fun. And now, after bunch of tutorials and practice, i finished my first item. Here it is
Seeing your 3D model finally rendered and moving in the target renderer/engine with the shading and lighting, thats the payoff that makes all the struggle worth. Edit: Wrong! Shrike! What is best in 3D Art? Crush your polys. See them shading before you. Hear the lamentations of their ngons.
I have Groups turned off in Dynamesh. Anyway, I was able to find a solution. It turns out that turning on Auto Apply ClayPolish under the Dynamesh settings helps a lot in preserving the hard edges and preventing waviness. This way, I can use Dynamesh to target a lower density, and then subdivide.