Texturing and optimization goes on... I'll post a pic of the back of the highpoly in the meantime. The head there is just a dummy, also. :) As for texturesize and polycount, I will keep the polycount as low as possible without losing shapes, and maybe I'll bake the texture down, I'll see what works best. I'll probably do a…
what are you rendering? if its a model out of zbrush or something there is no need to have that polycount, use decimation master and get the polycount down by about 50-75% and you won't even really notice a difference from the original. i just rendered a high poly model that ended at being just under 60 million in zbrush,…
My workflow will be the following: * Building of Basemesh in Maya * Create (UVs) with Headous UV-Layout * Detailing in Zbrush (Creating of Normalmaps) * Painting of Textures with ZBrush * Rigging and Animation with Maya * Export for the Realtime-Engine. The Polycount for Model in XNA should be around 15.000 Triangles and…
I've received a message from an unknown person here on PolyCount, nobody I know. This person asked me to contact them on their personal e-mail address. I've encountered this kind of events on other forums too, but usually they're scammers of some kind and trusting them with even just a greeting can be harmful. Is this…
Hello Polycount :) We've been busy at Shield Break Studios and finally releasing our debut title, Bierzerkers, onto Steam Early Access in 2 days. Super exciting and scary. We really want to support user generated content Valve style down the line so I can't wait to get some polycounters involved :) Here are some…
I know it depends on your system and ram, right? Just like zbrush I guess. I have a 32bit XP that has 3GB of RAM and a core2duo. What would be the maximun polycount my system can handle before max crashes? (In zbrush I think I can go up to 10mill polys). I'm starting to mess with hard-surface stuffs and I'm kinda surprised…
To the Game Animators of Polycount Wanting to let the few animators, that lurk around this corner of polycount, know that we have an Anonymous 8 man Animation Tournament being hosted at GamerReel.com (Hosting by me) -Until we demonstrate to some larger communities that there's growing interest and participation If your…
Hey folks! I used to be a polycount lurker many years ago before PMP became polycount. I also used to hang out in the #model_design channel and chat it up with many of you my handle used to be Cluck I think. I've been an artist/animator and the past 4 years ive been a technical artist/animator at Volition Inc. I'm always…
Hey guys, landed a job at Blizzard as an internal recruiter specializing in Art. I am sure I will get to meet many of you in person soon. I want to thank Polycount, it has been like a second home to me while attending art school. I have made some great friends on these boards that I talk to on a daily basis so I thank you…
Hey guys, Been a while since I've been on here... but decided to post up some wips.... This is a character for a possible 2D Side Scroller been toying with for a little bit... Texture is meh, and needs some work, but just throwing this up for some lovely polycount rape... -2124 Tris ( 4110 w/ edge marking.. still unsure if…