So basically I am looking for a tool with some easy to use box modeling, which I'd then use mostly for paintovers in PS or some light sculpting. I've had some experience with 3dsmax and maya in the past, but those tools are far too expensive (and too much!) for what I plan to use them for. Suggestions?
Well here is my entry for the contest well part of it . [ame] https://www.youtube.com/watch?v=fQUr15Q41js&feature[/ame] I will be posting more soon and in more detailed! here is the link to my Reallusion forum post: http://forum.reallusion.com/235727/RGCA--iClone-Contest-2015-The-Archive-of-infinityWungun
Hey guys! So working in Maya I've always done my high poly the traditional add edge loops, smooth mesh preview, and then convert smooth mesh preview to polygons. Is there a better faster way, plugins or tools you use to increase your workflow? More specifically in regard to hard surface models. I was watching chamfer…
Hi there so I got this question and bare with me if the answer is so obvious. Just I like to make sure or see if there is something else I should keep in mind for the future. I'm full of questions and get better understand of the pipeline :) So I finish following this tutorial of this model that turned out well. Now I like…
The best thing you can do is experiment. If the wall is plaster and exposed bricks you want to have a texture dedicated to plaster, one one for the bricks provided the bricks and wall are not the same material. If that is the case you might be able to just have seamless texture for the wall that gets reused on the bricks.…