DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. We are looking for a 3D Artist to create 3D models for the game. You will be collaborating with the team in creating 3D models that meet polygon-count and game-play requirements. You will…
Well yeah I can certainly understand this all. But why would different branches be a bad thing? Instead of creating a mammoth app able to do everything under the sun, why not using the solid polygon editing source code and create some kind of simple, opensource modeling package out of it. It would be lightweight, fast and…
If you use non-uniform scale outside of sub-object mode, it's going to distort the local transform space of the whole model. If you need to scale stuff, best to do it on the sub-object level: Vertex, Edge, Polygon, Element, etc.
Ryse Moss Tutorial Hi, I'm Patrick Gladys - Environment Artist at Crytek in Frankfurt/Germany. In this tutorial I will show you how to create moss the way we did it in Ryse. Some people might think we used a shader for that, but in fact it was an old school trick we used on this to create the effect of a nice fluffy…
Let me preface this by saying your work is really good, and also that I've only been studying 3d art for around 5 months. Hopefully I can answer your questions though. I apologize in advance for any bad grammar and misspellings or if I misunderstood one of your questions, its quite later over here (as I'm typing this). 1.…
i applaud this project, this is definitely something you're going to need to advance. like other polycounters, i've been impressed and proud at the rapid progress that you've made, but there are still significant milestones to go. perception is a strange beast; we don't see, and we don't see, no matter how hard we look at…
Provided advice for someone modeling a Mini Cooper, aside from the wheel arches there's more automotive polygonal modeling fundamentals packed in there: https://polycount.com/discussion/comment/2535561/#Comment_2535561 https://polycount.com/discussion/comment/2536168/#Comment_2536168…
You need low poly model for video games . As well as for animation too . The one hi res surface could be baked as normal map or displacement . It's not only games related actually . Nobody animates anything made of millions of polys . You can use any retopology tool if you don't like Zremesher. Blender,3d max or MAya too…
I gather you've an interest in class A surfacing (...borrrowing a CAD term) for automotive content?...that tend to rely heavily on reflective materials in order too convey their implicit individual design elements via volume and structure, or in other words primarily a set of unique characteristics which would typically be…