I'm working on a mod for Valve's Source engine called Grendal, and decided to post up some work I've been doing over the past week on a character I'm intending to incorporate into the game. The character is one of about four variations of law enforcement characters which will appear at the beginning of the game, so I'm…
Way back at the Start of Sea of Thieves development, we were tasked with the Design brief that the characters should allow you to "Be the pirate you want to be"...no small feat, when every player will want something different when they hear that! To give us this ability, as Lead Character Artist, I spearheaded the…
Hi all, after a decade of amature 3D as a hobby, I'm now seriously considering getting into stylized Character Art for video games. Most of my experience is with objects and environments in Blender and traditional packages for use in-engine so I'm currently focused on making the jump toward understanding the fundamentals…
Looking good so far! The light on the wall above the electrical box, usually those have a visible conduit connecting to the electrical box. Might be nice to add. For the pipe hero asset pics, I would prefer less empty space around the models… get those up close to the camera. Wireframes are easier to read if they are…
Looking for a SR/Lead Shake Compositor for a Los Angeles-based film studio that is working on a high profile film. All candidates must be local to Los Angeles, CA. Candidates must have at least 3-5 yrs experience compositing in Shake and have worked on at least 2 high profile films. Must have expert knowledge in Shake. If…
Hi guys, just started using marmoset and trying to figure out how the lighting handles. The problem i have is switching on GI leads to light leaking through floors etc. See the pictures, the first has no GI and the second has GI enabled. There are floor and ceiling polys there to block light. Its only when I enable GI the…
The material definition is very off. I'll be honest with you, I can't tell for sure what material any of the parts are supposed to be. I mean I guess that the handle is supposed to be wood with some crystals on it and some leather straps wrapped around it, but I can only tell that from the colors and nothing else. So some…
The current thing doesn't signify zombie at all. It just looks like a corpse. In-game, you have animation to show "this is not a regular corpse - it's the living dead!" and skintones etc too. Furthermore, this character has nothing to do with the game. [ame=" https://www.youtube.com/watch?v=mEmXLn7mSM8"]Dead Island Riptide…
Edit: Updated service packs. When I open my Maya file I get an error message followed by a blank scene. Can't see anything in the outliner. Anyone know the problem? file -f -new; // Warning: file: C:/Program Files/Autodesk/Maya2018/scripts/startup/rememberViewportSettings.mel line 29: Active stereo does not work with Aero…
Looking good, that UV unwrap job is a nice one good use of space =) The Ben nailed what I was talking about. You don't need to go as extreme as painting the entire background one color. Just put 1-2px of padding that matches the pieces color around each piece so the alpha mask doesn't pick up and try to blend with the…