Hi guys,
just started using marmoset and trying to figure out how the lighting handles. The problem i have is switching on GI leads to light leaking through floors etc. See the pictures, the first has no GI and the second has GI enabled. There are floor and ceiling polys there to block light. Its only when I enable GI the problem happens. Is it a quality setting or something? I've been looking at this for a couple of hours but got no where..
Replies
If you enable the Show Voxels checkbox, you can see what is happening with the voxel volume and it should make a bit more sense. Unfortunately, for something like a larger environment or level type scene, the voxel volume will be stretched to the limits and the resulting voxel resolution and GI quality will be low.