Hi I am wondering if someone could help me with whats going on below. The model on the right is the model from Zbrush I exported. I started with a shape in Maya goZ it to Zbrush, sculpted a high poly, then duplicated, and projected etc. I exported both Hi and low from Zbrush to bake my normal in Substance and texture. I…
Hello, unfortunately I can’t show the current project. I will probably create a new scene when I have some free time and show it instead, since I’m not able to share the current one. Video reference: https://www.youtube.com/watch?v=h5fTnIBziXc The issue with my scene is that I can’t achieve the same sense of volume as the…
most naive decimation algorithms like these work on the assumption that areas of high curvature (or user mark up) are important and try to maintain their shape.. so... in some sense you could say they're the same. in practice they aren't cos they're dealing with different data structures, different information about the…
We have some threads asking basically the same thing, might provide some insight. A search will turn up more threads. Is Gnomon Workshop full year subscription worth it?
if you need more geometry so that you can work at a higher resolution you can subdivide. if the flow of the geometry is making it difficult to sculpt the shapes that you want you can use zremesh or sculptris or dynamesh. Sculptris and dynamesh or more suitable for while you are working in zbrush and just "shaping the…
Hello Polycount. Sorry for bothering you all. So I was watching the amazing course by the great Raf Grassetti "Design for production in Zbrush" and I noticed something while he was working. Normally, when I'm creating my Highpoly, I normally just run Dynamesh to block out and such, Zremesh in order to get clean topology…
I'm gonna go against the grain here, and say it's possible. I work a 40-50 hour week at work, and then come home and work on personal stuff. I still feel like I can put my 100% in at work, even while juggling personal projects at home. In fact I end up bringing the skills and techniques I learn at home, into work, so I'd…
Nice. It seems like it might be missing from some of the corners though. What do the BaseColor and AO look like on their own? For example (render / basecolor / occlusion):
ok sorry it took so long to reply, I've been playing around and visited the crytek forums to save you guys trouble with engine specific questions. here's what it looks like with the alpha tested material. I added some grass and cut out a hole inside(the dirt area) and that alpha needs some serious work but I'm not good at…
Seriously, what's with some of the hostility/attitudes here?! So Mavo isn't the most prolific poster with a diamond encrusted 1000+++ post count, who cares? The fact that his post isn't game art is also moot. Haven't we long since embraced illustrators and other artistic disciplines around here? I've known Mavo on…