Hello Polycount. Sorry for bothering you all.
So I was watching the amazing course by the great Raf Grassetti "Design for production in Zbrush" and I noticed something while he was working.
Normally, when I'm creating my Highpoly, I normally just run Dynamesh
to block out and such, Zremesh
in order to get clean topology and then I Subdivision
for details. However Raf is apparently using Subdivision
at the same time, and it seems he's able to sculpt more freely and change the model as he's coming up with ideas for his 3D concept. This intrigues me, since I find myself sort of "stuck" with my piece after I
it, and I wish I could feel more comfortable with changing my piece dramatically even after I Zremesh it, which is what he is doing.
I'm also confused since when I try to turn on Dynamesh when Subdiv is on, it forces me to freeze my subdivision. How does this workflow work, and how can I take the most out of it?
Hopefuly I explained myself well in order for anyone to understand what I mean. Is there anyone that uses this workflow when sculpting?
Thanks a bunch for reading and sorry for wasting your time.
Here's a screenshot of what I mean: