Hi I`m looking to do some wall tiles in Unity and although I`m thinking of modeling them individual I was wondering if there was a more efficient solution. Having looked around for alternatives to unity`s parallax mapping ,which I havent found was convincing enough, i`ve not found anything else. A few steep parrallax…
Hi, my name is Marco and next year i will finish my Game Design degree, i am looking for a teacher, that work in the industry and that can help me get to the right level to be an environment artist. I am looking for some 1 to 1 training, over skype or whatever. Keep in mind that i live in England and that i can train only…
Hey guys. I'm Centurion coordinator for the new HL2 mod 'Heatwave'. Most of us are from the team that made Reaction Quake 3. www.rq3.com . Anyway, Heatwave is a totally new, ground up project that we've been laying out over the past six months. Now that the SDK's out we're ready to get started, however even though our team…
Hello! My name is Tianna, I am a character animator I work specifically in maya although I am not afraid to tackle projects in blender. I am looking for a paid freelance project to join, I'm willing to animate most anything and am open to most pay rates. I have a few animations on my portfolio here:…
Hello, I'm John Roscinas and currently I'm looking for various types of works, from vehicle modelling to character sculpting. Please do take a look at my portfolio (Use nav to the left -> 3D work) http://john-roscinas.4ormat.com/about Contact me at Johnny.rosh@icloud.com
Those sort of dark stripes from blocked wheels racing cars do in turns. Could somebody suggest one and what the hell should be the promt wording . Whatever I try come with something pathetic looking . Photoshop can generate something quite nicely looking in regular perspective camera , still unusable due to low res but…
Hey Polycount Im looking for some paid creature work to do in my spare time with a quick turnaround Im a industry professional with over 7 years of games development experience, recently released indie dungeon slasher "Gods Will Fall" and most notable release being "Wipeout Omega Collection". I am happiest doing creature…
First things first, what breed of dog is that? Are you basing your dog off any reference? As for what is making your model look off, I'd suggest looking at dog anatomy, but more specifically skeletal references. It looks like a German Shepherd, so I pulled up these off of google for you Also here's a bonus for muscle! :)
the topology is good, looks nice, one thing I'd take a look at would be working one edge loop around both eyes edge loops - imagine the loop like if you'd draw a cartoon criminals mask. you'll get better deformations in the face when animating. keep up the good work.
Hello! I'm looking for a concept artist for a small job. 2 characters. I'm making a game based off of a short film I did for my senior thesis at SVA. The game is somewhat reminiscent of Bloody Roar where there will be transformations. My short film: https://youtu.be/jduxbdZ5DYQ My short film was highlighted by Epic Games…