Hi
I`m looking to do some wall tiles in Unity and although I`m thinking of modeling them individual I was wondering if there was a more efficient solution. Having looked around for alternatives to unity`s parallax mapping ,which I havent found was convincing enough, i`ve not found anything else. A few steep parrallax shaders that seem to be work in progress but nothing else.
Any suggestions? Its for a VR project so you will get close to the walls.
Thanks
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