That would be awesome. But if they do that I hope they don't give him a really cheesy one-liner: "Meetings over.". Or the Soppranos ending where it just goes black :P.
Technical Artist Red Storm Entertainment is seeking a highly skilled and seasoned Technical Artist to join The Division team. The ideal candidate has a diverse art and tech background, with a passion for assisting the team in realizing the engines potential. Responsibilities: · Design, implement, maintain and document the…
Hi there, My name is Sagan Tucker and I'm looking for 2D and 3D artists to work on a medieval fantasy game series. "The Telerian Chronicles" is an epic fantasy 3rd Person Action Adventure with RPG elements. An ancient necromancer has been unleashed on the continent of Teleria and has relaunched the war he started thousands…
Welcome to the world of Forsaken. Title : Forsaken Style : -Single Player -3D Hack and Slash/Adventure -Third-person view. -Linear Game-play The Story: You are an out-cast Master Samurai with exceptional skill. Born to be the Leader of a destroyed Empire, but Exiled by the Supreme Guardians of the Emperors Shine for…
Welcome to the world of Forsaken. Title : Forsaken Style : -Single Player -3D Hack and Slash/Adventure -Third-person view. -Linear Game-play The Story: You are an out-cast Master Samurai with exceptional skill. Born to be the Leader of a destroyed Empire, but Exiled by the Supreme Guardians of the Emperors Shine for…
There were actually three major versions of 21UX : the first two were grey (using Intuos3 tech) and the last one was black (Intuos4). I would assume that in your case it is the black one. The 21UX black is a fantastic device, with pros and cons : + Aspect ratio is 4:3, which can be good for character art. + The surface…
Solid start, and your lineart looks super clean. The gun design is sweet looking. What is your final goal for the composition of this splash screen? The pose is interesting and you could do a lot of things with it, but its not as dynamic as most of the updated splash art tends to be. It might be a good idea to start by…
My thoughts on Normal Baking by with UV matching. Another post here in Polycount talked about the difficulty in baking perfect normal maps for models with low poly holes and tube shapes. But it didn't address an important alternative IMO. (I didn't see it in the wiki) A way I go about avoiding distortions is by matching…
INTRO My name is Surya, A member of the Praxis Studios game development team. I am the person who started the team, and I currently need some more team members. If you are currently looking to join a team for some experience, or just for fun, then you came to the right place. Thanks for showing some interest in the post.…