So Ive made some changes to the model based on feedback. I found a better reference for the face and worked on the overall shape, as well as thinning down the neck. It was also suggested that I put some asymmetry into the clothing detail, as well as recreate the boots separate from the model to make the edges sharper.…
Hey, it's starting to get there! The face though is still in my opinion very masculine. I think it's because of the chin being too angular, the edges below the eyes being too sharp, and the eybrows arch too big. The neck can be narrower, and the lips with a more feminine shape. The anatomy is cool but maybe a bit too…
Very nice work, Sami! I like this one a lot! I only have a few tiny crits: - The outline (silhouette) of his upper legs is very boring, very straight - even just a few extra polys on the sides to make it look like his trousers are wrinkling or folding would help, I think. - The strap holding his knife to his leg doesn't…
04/08/16 update Guten Tag, everyone! I intended to do a follow-up post on 3/30/16, but unfortunately became bogged down by a number of job interviews that were required to expand the team. As such much of my time has been spent discussing the involvement of coders, artists, and photoscanners, and I wasn't able to get back…
Hello, guys! I’m Gabriel "Grilo" Dias, a 3D Character Artist from Brazil with experience in creating high-quality characters for games and interactive media. I’m currently open for full-time/contract opportunities and am eager to bring your vision to life. Services Offered: * Character Sculpting: Realistic, stylized, or…
I'm not sure I would trust that feedback. It seems like the school might be telling you that in a "Carrianne Howard" sort of way. I guess if you think you're ready go ahead and start applying? I think you have a lot of ground to cover before you're ready. Here is why I think that... The Maid: The hands are very small, and…
I meant to post this the other day - It's the very beginning of the story for Kindred, a girl's death. It's jsut a draft, so it is changing, but here's hoping I'll be able to finish the whole thing before the end of the day! ---- Her knives flashed on her hips as she raced across the roof, her quick feet racing across the…
Hey Jason, modeling those creases in will just be tedious but you'll get the hang of it. As with all organic modeling, not much I can really point out to you specifically. Keep referencing your model as much as possible, try and think about where the tension and weight is coming from to cause the various creases. Take a…
Hi there! My name is Adolf Navarro and I want to share this project with you. I used iClone6 Pro and Sony Vegas Pro 12 in order to make the animations and the Video editing, but eventually I also used Photoshop Elements, Substance Player, 3DStudio Max 2011 and iClone 3DXchange 5.5 Pipeline in order to prepare some of the…
Hey, I'm looking for a character artist and an animator for a small VR project. It's beneficial but not mandatory to know both disciplines. The project is created using UE4, so must know how to work with it. The theme is realistic, there will be a need for 2 main characters and 4 additional to make a crowd out of them, so…