So for most people that I see who work in the industry they are pretty damn skilled, however, every now and then I notice someone who has like literally no skill that say they work at some big/semi big studio. I'm currently looking for a job and haven't had any success. I don't even know if recruiters actually look at my…
Hi, I am a complete beginner on AutoDesk Maya, this is my first attempt at creating a key that I designed: https://www.artstation.com/artwork/5X2aY1 I am an architectural designer so I have knowledge of 3D modelling in other softwares such as AutoDesk Revit and CAD, but have never done any organic shapes. One of my…
So after finding out what it was called in the first place, I am now faced with the task to get it into UE4. Because it will be a game asset it obviously can't be a million polygons. How do i do this? I'm assuming zbrush but I am not sure where to start.. Anything that will get me in the right direction is appreciated!…
Hiii ! I have been trying to texture a house I made in Maya for something like 2 days and I just can't figure out how to do it... So yea I request your help, people from polycount! So, I have this house that I created in Maya : http://prntscr.com/h0gxte After doing some researches on youtube, I found out a software to add…
So I've tried this in different software and I end up getting the same results more or less, so it has to be that I'm doing something wrong and I don't understand how face weighting works. This is my mesh: I've bevelled all hard edges. Now when I go to face weight the vertex normals of the mesh, be it using Modo's face…
Hey guys, I'm just going through a couple of tutorials on walk cycles and I'm having some real head-scratchers with this rig they provide. The problem seems to be with the centre of gravity control, it should control the translation of the hips/upper body, but it seems to have had its constraint broken or something. I had…
This was my first natural environment I've done, it took me about a day to do. I really tried to keep in mind my composition and work to get good lighting. Which i've found to not come easy, lighting an exterior environment is so challenging. :poly142: Anyways please crit this to death. I feel like its significantly…
Ok so the shape is a decohedron in a decohedron but each parrallel edge is bridged together, but achieving this on one solid mesh is proving difficult for me, some advice would be appreciated, if you want to have a go it's a Extended Primitive: hedra : Dodec/Icos P:0.0 Q: 1.0 I was trying to avoid having to align one over…
Hello everyone! I have only been doing 3D for about a month now. i am self tought and would love some feedback on my first ever project! my dream is to one day become an environment artist in the game or film industri i would love to hear any tips from fundamentals i should learn. currantly i am learning just modeling. is…
I'd like to apply for the Concept Artist position but i don't have experience... :( I don't mean i've the talent and the world class portfolio that Creative Assembly looks for (i visited so many times the CA jobs page in these months that i've almost learned it by heart now :( ) . I applied months ago when CA was looking…