Hi guys, I wanted to start sharing my progress with environment art. So mainly my goal is going to be a progress thread were I can get all the feedback I can get in order to keep improving as an environment artist developing specially my weakest points. So please feel free to give me some feedback and critiques :D .
Folio and improvement times ! Thought I'd start a sketchbook thread so i can continuously throw my stuff somewhere and hopefully get some feedback :x So critique away and hopefully help me become less crap :D ! For starters something fun and typically incomplete And to follow it up, incomplete domwar entry with very little…
hello all, currently working a project at university where i'm tasked to create a character to go inside a hunger games styles survival game to go inside the Cryengine. ill be posting my progress here and welcome any feedback. cheers all initial concept: Initial basemesh: Asset 1: New basemesh: Sculpt start: Sculpt…
I'm working on the Quake III inspired version of Doom, and instead of clogging up the WAYWO thread with him, I'll post progress here. I have the hard surface subd parts blocked out and i'm sculpting the "organic" parts now. Here is some progress on the hair and a closeup of the torso: Not sure if I'll roll with the hair…
Here's some additional work in progress shots. Still need to work a lot on the textures, testing materials. Gun is a work in progress too, still sculpting/adding details. I wanted to put together a scene briefly to test the overall look and attitude of the character, hence the lights and stuff. But this is by no means…
IMO making scanned textures tiled is better to do manually in Zbrush or photoshop . Same for roughness. Based on Adobe Sampler its a waste of efforts. More lacking tools is de-lighting , especially extracting albedo from sun shadowed images . I yet have to see something working as good as those special flash lights that…
Hey guys :) I'm having a habit of showing previous weeks of progress on the next week Tuesdays... xD Anyway here is my progress from last week, Cleaned up the dynamesh of the blockout and now I'm trying to figure out on proceeding further with secondary and tertiary shapes Feedback is always welcome!
**update** coder found more efficent way of doing movement is reworking the system should have progress soon Dado Almeida has joined on with concept work and is working out the look of the lucha juan here is some of his progress i think i'm favoring the third with the first in a distant second
Hey all, Just thought I'd log my progress to get some feedback/critiques on a fan art redesign of x-men's Psylocke during my free time. Always loved her in the comics and thought i'd give her a wardrobe change. Going an arkham style to make her seem a bit more practical in combat. Cheers! Concept Sketch: Current Progress:
I decided to concentrate finishing my Deathbell model. I thought making a thread here could boost my motivation and i could also get feedback on my progress. So any kind of feedback would be awesome! My 3ds max decided to delete all my progress with the lowpoly so i have to start all over again with the uv mapping and…