hello all, currently working a project at university where i'm tasked to create a character to go inside a hunger games styles survival game to go inside the Cryengine. ill be posting my progress here and welcome any feedback.
cheers all
initial concept:
Initial basemesh:
Asset 1:
New basemesh:
Sculpt start:
Sculpt continued:
Paint Progress:
Replies
Looks cool so far tho, I really like the detailing in the backpack there. Hard to see much with that shader you are using to crit the paint progress. Looks like the head needs a lot of love, but not sure if it will be covered up, so might not be worth the effort.
And ye I see what you mean about the helmet. reason its there is its suppose to be a little like hunger games where they have sponsors sending them better gear to survive longer, so I was trying to get an 'improvised' look where they've got a cluster of random survival items, both new and old that they would of collected over their time whether it be from sponsors or finding it.
thats great feedback man, couldnt agree more. infact that was more or less the exact feedback i got from my lecturers. i seriously need to work how i present my work and my renders. and the things with the hands and small details like dirt, yeh i definitely see what you mean and will be taking that forward onto my next set of characters. i think this project was a big learning curve for me as after the sculpt the last part in terms of texturing etc was a huge rush.