Aye Yo Polycount! I wanted to share my latest scene. I have been working on this project in my spare time and really wanted to share it with you all. I have both a breakdown of the scene and a tutorial on how I did procedural generation for foliage and grass in my scene. I couldn't find any tutorials on how to do this so I…
I've run into an issue with dDo where unzipping materials after applying a material preset in 5.2 will break everything associated with that material. Before unzipping I can change the color/spec/gloss values but after unzipping the material I can no longer edit those things, only the material details after that point.…
First do like monster suggested and reset the material editor. Material Editor > utilities > reset material editor slots. Since there is a good chance most of those aren't being used in the scene. Don't worry it won't delete any materials assigned to objects and you can still access them, it just dumps all the crap you…
Cgtrader wants materials that are renderer-agnostic. That means no refraction, only old-school opacity. Unity apparently can import Physical Materials from FBX with all textures, see https://docs.unity3d.com/6000.0/Documentation/Manual/FBXImporter-Materials.html#:~:text=Unity%20provides%20default,from%20FBX%20files
Yup, what Johnny said. Why do you need all of those materials in the editor at one time? You aren't locked into 24 materials in your scene, but you can only have 24 materials on your "workbench" at one time. That's all the material editor is, a temporary spot for you to put materials that you're working on. If you reset…
Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
Dope characters!! Here's some pointers; Your skin textures and hair look like they're from an older gen. I've not made skin or hair materials/textures before so I can't advise you, but they look sort like you've got the same noise across the entire parts of the face. The skin under the eye would have a different texture to…
Hi everyone! I'm creating this environment to update my portfolio and to learn about the urban-realistic style by creating props, tiles and trim materials. My initial goal was to remake this section of the subway level of Silent Hill 4 with modern graphics standards, with the added intention of making it "playable" in…
I imported the walls in Unreal Engine and created some of the assets needed for the castle ruins using the modular pieces. I think they look fine, although the real-world ruins are better preserved than my rendition. Image 1 - Castle Ruin assets assembled with the modular wall assets I created also a material for the…
The Obol (Dafome Place) — Outside (WIP) A detailed study of the exterior of The Obol, the home/studio of the artist Dafome. This set of renders shows multiple angles, including top-down views and structural X-ray perspectives. Materials and textures are still in progress, highlighting the development of architectural…