The problem with that is that with a very simple object, adding in support loops should take you like 30 seconds. Which is honestly probably about the same amount of time it takes to set up a special shader and bake(which is only available in certain apps). IMO any time you have unique uvs for the entire object you should…
Is it impossible to get a perfect diffuse color bake? because when i do it i always get a few pixels wrong and it affects my mask when i want to add a texture. Is it possible to get a perfect bake in max so i don't have to manually clean up the image in photoshop? i use rgb colors so i can extract them from the channels to…
I've wrote a little tutorial trying to give a few tips about baking normal and ambient occlusion maps. I hope you'll find it useful. You can read it here: 3d how i see it: Treasure chest - How to bake correctly normal and ambient occlusion maps
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Hi everyone I got problem with baking normal map, becouse when i export my object to marmoset at LP model i got hide(disappearing ) Rail. I check face orientation and its fine and merge vertex its too. But on HP model everything its working fine. I dont know what its happened. I send screenshot. Please help
Hello. I'm watching the following video. [ame] https://www.youtube.com/watch?v=7EUnOZG8sHU&index=2&list=PLB0wXHrWAmCwLRTzdb-RxadGk_xBBQKar&ab_channel=Allegorithmic[/ame] about 20 minutes in he talks about baking a vertex color map. I was able to successfully bake out all the other maps but vertex color renders out black.…
Thank you a lot for reply! But actually, I want to make me sure, that I understood everything. If suddenly "the end of the world" will depend of is it possible or not...) There is still no any tricky way to bake onto two LP meshes with less noticeable seam than on 2 pics above. Is it correct? (Of course not in sight of…
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Hi all, I have a really annoying issue while baking the normal map in Marmoset3. I prepared a sphere, two cubes for the highpoly group. But the weird thing was there just the sphere information can be bake out exclude another two cubes: Is there are any setting I missed? I'm so confused......... Thank you so much!!!
Hi, I'm in version 4.25 and I'm using GPU lightmass. The problem is that in my entire scene my shadows look like this. They seem to be like in preview bake, but what you see in the example the bake is set to High. Does anybody have a suggestion on what to do? it would really help a lot. Thanks in advance!