It depends on the goals. If the main purpose is to learn and improve with the end product being a portfolio piece, time isn't the real constraint - it can take months or years to finish a project because part of it was to learn sculpting or grooming, or other core skills that themselves are adventures in their own right.…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Here is the model on sketchfab https://skfb.ly/pyENq I’d like some feedback on the topology of my human base mesh, especially from experienced riggers. It’s meant for subdivision sculpting and intentionally so low poly.
I'd say, take the Untold project and make a demo or actual game out of that one alone, perhaps add a basement, roof(room) and small court yard and bobs your uncle. Seems neat and you would not have to wait on these hiring managers to give you a response in the mean-time. (to gen income if things are getting tighter.) Also…
hey would you be interested in joining my project, its a dark fantasy isometric inspired by games like fallout 1 and 2 message me on discord if your interested! thevibingiraffe
Do you remember how some big action movies from the 90s had those neat miniature & matte painting cities that were heavily exaggerated? I would like to make something like that for 1990s Los Angeles. My pitch is an open-world, third person, action game / simulation set in megacity LA. There are many great films set in LA…
Hi! By "overall creature shape is a bit too artificial", I meant the rats placement look like a pattern. Combined with the deliberate placement of the other elements, it looks less like an organically grown creature to me. I mean this could be an intentional choice, like the rats just being a very disciplined bunch :) Cool…
Update : small rubble kit . Lots of fun sculpting and texturing it in Painter. Also helped me not to go insane while patiently learning S. Designer :D ( to do similar things more procedurally , i'm watching some great tutorials like Rogelio olguin's) Also experimenting with detail textures : this one is doing surprisingly…
@Dmorgan Absolutely not too late! Glad to see you're keeping up with it and working to get it all finished. =) I'd say you have a good shape going on with everything in place. At this point, I'd just refine the texture work you've got with it. Right now it looks like you're using some noise textures but I would recommend…