Watermint Studios is looking for a Visual Effects artist that can do shader, texture and particle animations and effects. We're paying $1,600 USD as work is completed, then 2% of all game revenues after release for someone to do as many as 100 different spell, menu and environment effects for our game. Here are a few…
This is a staticmesh with one material applied to it. The material is a translucent type material. It uses vertex painting to tell the staticmesh that only the "skirt edges" should have DepthFade, but the rest of the staticmesh should be opaque. In the second picture, you can see that the material is not being rendered…
Hi! I need to buy a laptop to use to make graphics with Zbrush, Photoshop and Maya. I'm going to need this for my education and I will still have a desktop to make the really heavy stuff so it doesn't have to be a monster computer. I've never used Zbrush or Maya so I have no idea of how demanding they are. My budget is…
Quack has posted some great refences, I'd recommend specifically #2 and #4. For a few reasons: 1. Dark "finish" will contrast nicer with a lighter raw metal once material is scraped away from the finish. 2. #2 has some awesome edge where. Pay specific attention to the tang of the gun and just above the end of the trigger…
Wanted to join in if I may. I have been doing alot of research lately on cameras. I wanted to get a good camera obviously. I wanted a camera with minimal blur/distortion and noise and Image stabilization. I wanted a camera with a nice zooming range and raw format output. ISO up to 6400 would be nice. I would like to have a…
No, you're certainly not wasting your time. Character looks good. There are 2 workflows you can go with: 1 - Modular character: retop the base character and all the parts separately. This way you can swap out clothing in-engine for variation. Only rebuilding topology that will be seen(i.e - between his back and inside of…
I'm seeking work estimates (time + hourly rate + estimated cost of assets, or time + whole project cost) from interested artists, please provide those in addition to any portfolio or work samples. You won't be held to them, but I need them to budget the rest of this project out. I need to include realistic video game…
VFX Artist REALTIME WORLDS creators of the no.1 hit game CRACKDOWN, are looking for a VFX Artist to join the art team on their latest, cutting-edge, AAA project - APB. This role will focus specifically on the design and creation of visual effects, helping to create high quality in-game effects for a next-gen MMO.…
www.int-game.net INT is a roguelike turn-based Sci-Fi RPG with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. The game tells of the protagonist's journey through a war-torn world featuring procedurally generated levels with fast-paced combat against hordes of enemies. During…
there are 2 ways to get the round corners. 1: roundcorners node in the bump slot of a standard mat. Its a hidden shader so the quickest way to get it is a script--Create a Standard Material with a round corners shadermat = standardMaterial()mat.bumpEnabled = onmat.bumpMapAmount = 100mat.bumpMap =…