There's a lot of things that can be done with non-linear interpolation of keyframes, clever constraints, good use of IK systems, and ragdoll behaviors. We really don't need Endorphin or Euphoria for this sort of thing. The great thing is that the systems and methods he talked about are not expensive, nor do they affect the…
"Dealing with filleted intersections or holes in cylinders etc. is definitely easier in fusion" It's all relative. On simple models ? Yes. On boxy weapons ? Definitely. When the user is okay with spending a lot of time fidling with a lengthy CAD process that may or may not play well with the design to be 100% matched ?…
I've seen it. I didnt like it. It started ok and interesting but then kind of meandered into nonsensical nonsense. I dont think terry gilliam did it, it would have had a lot more creativity behind it and it wouldnt have appeared so cheap. Its sort of like this ordinary dreary story interspersed with this fantastastical…
Nearly done with the retopo, will start UV'ing tomorrow: I expect that with the gun and scabbard added, the final poly count will be around 13k. I can probably trim it down some, but I am dead tired of staring at this retopo. I think could always trim some off after the bake... This is my first real attempt at trying to…
yeah, i guess it's more of a mask. and he has horns cause he's evil.................i guess........... anyways, 256 poly Final Fantasy Bomb bout 1.5 hours on the mesh, and 3 hours on the skin cause i suck edit: mojo convinced me to figure out how to get the smoke to always face the camera..........i kinda faked it, but the…
I checked Morpher and it still seems to be mesh manipulation. I need to do it from bone, animation in game will not work when scaling mesh besides I already do it in 1st video but with Scale non-uniform, 2nd video is what I want but somehow bone always constraints the top. How do I make the bottom stay when moving the…
I am working on a school project where I need to model a container using subdivision modeling. I am new to Maya but have a few years of experience with Blender. I tried adding a loopcut to the frame of my container using the multicut tool and the mesh for the frame completely disappeared. CTRL-Z did nothing so I thought…
Senior technical designers are competent in both system and level design, but are known for being detail-oriented developers with advanced technical skills when compared to other designers. As part of a multidisciplinary production team, they help shape the architecture for new game systems; as well as, create and…
The Indigenous team has spent quite a bit of time planning and reflecting on how our game could be fun and enjoyable to play. We've gone through a few test phases and numerous planning revisions and are confident we've finally found our sweet spot. Now all we need to do is execute on our plans! That's the easy part,…
Hi all! The goal of this thread is to do an interactive case of the graphics of Metal Gear Solid 1 with the Polycount community. This is my favorite game of all time, and I can still remember just how absorbed I was with everything about this when I was growing up. Now I would like to study and appreciate it from a more…