Hi everyone! I've been following this forum for a while! but now i'm here asking you for some advises!!! I work with a Mac, Maya 2011, topogun (baking) I have some issues with the baking of a Gear!!! it looks wrong!!! its driving me crazy...PLEASE HEEEEEEELPPPPPP!!!!! HighPoly…
Hey guys! So Marmoset Toolbag 3 introduced a new SSS shader, and it can be seen here https://cdna.artstation.com/p/assets/images/images/004/879/286/small/magdalena-dadela-final-render-redbg-large.jpg?1486946439 Also UE4 has a Marmoset 2 and 3-> UE4 Importer that advertises being able to directly import Marmoset scenes into…
Howdy gents. Work just 'upgraded' us to Max 2013. I'm trying desperately to figure out how to remove icons from the MAIN toolbar. I did a clean up back in the day of my main toolbar in 2009, but can't recall the process. Now, in 2013, while some icons can be removed via Right Click>Delete Button, many others cannot. For…
Alright, I'm going through Eat 3D's Fountain Tutorial and getting used to Max 2010 and either I'm going crazy, I hit a weird hotkey new from 2009, or Max is freaking out. Take a look: Movie: http://screencast.com/t/QeO9Aduie5dZ I can't move a vert along the x-axis. I can move it along the z-axis y axis really weird and…
Since the game is in stores I got the ok from above to pimp some work I did. This was my first shipped title as well. Here is a few things that I was able to get screengrabs of: This one I just did the lighting: Same with this one: Modeled, UV, and Textured the sofa and did the lighting: Modeled, UV, Textured, and light…
Think of your UV's as a linear graph for now, where your X and Y values will put a dot (center) on it as you change the numbers. 0.5 (if both numbers are the same) is exactly in the middle of the UV. 0.0 is (if I'm not mistaken) left corner of the UV (origin point). 1.0 is the top right corner (which is near what you're…
2012 is fine yes. Though if you only care about doing shaders, an older version that starts and runs faster is more interesting (It's amazing how fast Max 9 starts on current machines). Keep in mind if you want shadows, these only appeared in Max 2008 and got upgraded in Max 2009. They are buggy and application specific…
The last of the bunch :) A mothership i did for the title "X Rebirth" (released 2013). Ingame this asset is about 6km long and is the strongest ship in the game universe. More images can be found on artstation: https://www.artstation.com/artwork/rd88e Modeling/texturing/setup done by me. Concept by Alexander Preuss.…
Here you go start making sharks. http://www.spaceelevatorblog.com/Images/GreatWhite.jpg http://www.bite-back.com/downloads/images/wallpaper/shark1_1024.jpg http://frogandprincess.files.wordpress.com/2010/02/animals_under_water_grey_reef_sharks_005528_.jpg http://tamunews.tamu.edu/wp-content/uploads/2010/08/shark-3.jpg…
@root. I used to make toy soldiers for a living the analogue way, back in 2009 I realised that everything was going digital so I started learning maya and zbrush intending to go back to what I did, but I got the game art bug and only recently did my first production miniature digitally. I just like making stuff really,…