So I was trying to see if I can distort some geometry using some sort of equation using max script. Spherical projections would work for nearly every type of geometry so I tried using Stereographic Projection. And emulated the equation in max script. rollout projectRollout "Project"( button projectbtn "Project" on…
about 3 years ago, about a year after I got into 3d modeling, I made Naomi Armitage. I even tried putting up a small webpage to show off my model. well 3 years later I have improved some and I have gotten better programs, so I decided to remake her. I already made the gun which can be found here:…
Heyo! On my side the First Person Example (UE5.0.1) had Virtual Shadow Maps (Beta) enabled as default Shadow Map Method in the Project Settings and "Build Lighting Only" has no effect. To bake light as I used to, I had to switch the Method to Shadow Maps. When using Virtual Shadow Maps, this helped me to somewhat improve…
Yeah i saw it (good idea the wirexx comments thing), the only reason i wouldn't manage and all that other stuff which i think i might be able to do but i do no do "socials", discord and the like cause I'd have to trust, I'd just write up doc's/pdf's/jpg's and let people manage themselves. Do not feel like people like being…
Disclaimer: While I'm a programmer, I haven't written a "proper" render engine. Some of what I say is from my own experience, and therefore may be less than 100% true. With that said... First off, one thing that we should be clear on with half/float/doubles are approximations of decimal numbers. Computers don't really have…
Hi, I was wondering if anyone knew whether it was possible to quickly export a selected model to smd and avoid this pop up window; Also I'd like it to avoid the success confirmation window; What I want to do is have 1 script to instantly export with those default settings in that image, and have another script that will…
My workflow on some smaller objects right now involves creating minor details (electrical sockets, small switches, bumps) as a 0-255 grayscale height map with a 128 midpoint that I normalize with the Nvidia filter and overlay on a baked normal from max that I use to capture general surface curvature. Right now I'm fighting…
After baking a normal for this mesh which has mirrored UVs down the middle I get a very visible seam in the location of the mirroring. After reading up online about this problem most people suggest to offset the mirrored half of the UVs so they don't overlap in the 0-1 to area. I'm finding this really confusing and I…
Hey, friend of mine has got a problem with a 3dsmax tool he's attempting to create. The tool is basically supposed to flatten a 3D Mesh into its seperate UV chunks, similar to the "Morph UVs"- function in ZBrush. The problem occuring is that the mesh vertex IDs don't match the vertex IDs of the UV chunks, which forms the…
Hi,just wondering if the field for game artists is really so limited atm? i keep applying at various places and the jobs i do qualify for i dont seem to get any responses, mostly what i see is job titles for "Senior Artist", ive been really trying to make it into gaming for quite awhile but such lack of any positive news…