Hi,just wondering if the field for game artists is really so limited atm?
i keep applying at various places and the jobs i do qualify for i dont seem to get any responses, mostly what i see is job titles for "Senior Artist", ive been really trying to make it into gaming for quite awhile but such lack of any positive news is really becoming frustrating.
Ive tried all the options advised to me networking,game recruiters sending out resumes and demos reels.
But none of it seems to work.
i really want to know if the market is really so saturated with that many people or is my work not of any decent quality to get hired anywhere.
ive been fighting this battle since 1999 and i get closer to giving up totally every passing year.
i dont know what else to do to get a reponse let alone interest in a company.
this is some of my recent work
http://boards.polycount.net/showflat.php?Cat=0&Number=15736&an=0&page=1#15736http://www.threedy.com/site/forum/showthread.php?s=&threadid=26644
Replies
Good luck to you and be persistant!
ive met people from mary margeret.com and one of their reps said she would help me find work,i sent her all my info and never heard a thing.
I can see that you know how to use the programs, though, I say you're not quite there yet.
I'd focus on your texturing skills and I would check out some models and see how they modeled the joints and such.
Right off the bat, I can tell you those two need some improvement.
Living in a town with no game companies doesn't hinder your search much at all, especially with the internet now days. You have Austin and Dallas near you, and they both have a good amount of companies, with Dallas having more if I remember correctly.
by seeing how they modeled joints,does that mean work on my anatomy or how a modeled is built to animate.
other older samples from work and personal
how many maps?
sizes?
from what ive seen people here do a section of an enviroment but i always wondered how many textures they used and sizes
Environment art is a whole league of it's own. It can be lots of fun. It isn't an easy position to get into either, but there is more need for environment artists usually. So that raises your chances.
Try modeling some environments, say, an interior of a restaurant or office building, then come around after and totally destroy the place and give it a totally different mood.
also if you can demonstrate modular environments (peices that can fit to one another seamlessly) that would be nice to see as well.
dont give up!!
Alex
You should try to schedule an informational interview with artists at the companies you are interested in since that usually leads to job interviews in the future. Good luck.
[/ QUOTE ]
How do you do that?
http://www.igda.org ?
Alex