If someone with a hiring duty at a company spends the time to download 80mb's of someones reel you should give them more than 1 scene. That scene can have a lot of time knocked off if the well and gas pump were knocked out and it was just the scene being showed off. I second the lighting comments, they're killing this…
Hey Everyone! I am new to polycount as a member, however ive been following and reading pollycount since December. So I thought as my first day and first post I would show my progress of creating my cinematic titled "10-23". This cinematic is a horror about a police officers response on scene at a diner and his encounter…
That's actually really awesome. I wonder what the drawbacks are then at that point then? If the drawcalls aren't hampering performance is there a reason not to do this method going forward? Especially with a culling distance of 5k getting 356% overall performance benefit over the big card method. Granted with a physics…
Update time again, placed the snow on more suitable places and adjusted the light that comes from the crystals and the fire. Up next adding a placeholder menu, finishing the particles and adding a human element to the scene. And finishing the scene as a whole. Thanks so much to everyone for the feedback I got on this scene…
@KeiTagura Oh Thanks :) I'll get back into this soon to refine it more. I like what you're doing on your scene. I haven't modeled or textured anything specific for the scene, but after seeing what other artists have been creating for their scene, it's tempting. :) Might make add in some props in the scene to give it more…
After winning the Stages category with his impeccable re-imagining of E. Honda’s Bathhouse in our recent BRAWL competition, Jordan Walker gives us a bit of insight into who he is and how he got to be so awesome. Currently working at Epic Games, Jordan is part of the Gears of War team - way to steal all the talent, Epic...…
When I create a scene using HDRI lighting with vray dome light and vray sun, I stopped using the sun as the only light source, correct? What proportion of the sun and the dome are responsible for the lighting of this scene? I could see that the other attributes of the sun as ozone, turbidity etc. still play a role in the…
So I have created a Velvet Room scene from Persona 4. Some of the assets in this need a bit of work but I guess I am looking critique on the lighting and mood of the scene here rather than the assets. Original scene The two different versions make more sense in motion. here is a short little matinee I put together of the…
Answer: - Click the Empty (XYZ axis) - view the Scene - Find the selected Empty in the scene - Click the drop down for the Empty to view all assets attached to it - Right click the Empty and click unlink - This will send the assets back to the center of the scene on the cross section of the X and Y axis (If still unable to…
This came out really awesome! Love the video of the scene as well. What you could do is make the scene a bit more contrasting, everything is now in the same color range and that makes the scene look quiet dull and flat. You can see in the first screenshot of the witcher that there is a lot more color in the scene, this…