Generally I did polish passes, optimizations, built extra areas (riddler stuff, secrets, new layouts/paths etc) and set up kismet. I built some assets (modified a bunch) but most was reused. I've tried taking some shots of areas I've spent considerable amounts of time on. Go to my portfolio for the full shebang with more…
Back when Unreal Tournament 2004 was the game of choice for modders, you may remember a little game called Alien Swarm. Well, the game and the team have come a long way since those days and the two have grown a great deal. The game itself has seen some significant improvements both in gameplay and especially in the…
atmosphere: very relaxed - no strict dress code and most studios use a system called core hours - meaning you have to be in the office between 10am and 5pm and you have to put in your 40 hours a week - so early birds can get in early and leave at 5 and the night howls can sleep in.
Urgh that sucks, I feared that my code was not the problem here.. Thank you so much though, for taking the time and get to the core of the problem! I will try to get a hold of Marcus and will post here if there are any news. As a last resort your idea sounds fine, but I’d hate to mix up the subtool order,..
There are many options in max, but none comes close to the fast results you get from off-set cut. In principle it should be possible to do something similar with the boolean intersection and generating a spline mesh used as a cutout. But then trying to fill that removed strip of geometry with new topology like the strip of…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
So finally they did what was expected. Copied Sculptris coding and pasted in to the up coming update called Zbrush 4 R2 "Clay time." Who gives a damn tho, they do own Sculptirs now, so hay, I am excited. :) Waiting for Sept 20th.
I'm really interested by a third person camera in UDK (unfortunatly, i'm not a coder), it would be very nice if you give me your code (but I understand that you want to keep your work for you) ^^ Btw very nice start, it's an awesome sculpt and sketch ! :O
Really impressive. The choice of HL2 was a democratic decision between the 12 original modder of the team. Beside, I think my coders would kill me if we would switch of engine now as they just finished coding the base. (After something like 3 months of work)