This is pure polygon modeling. The 'dreaded' n-gon, and what you might have heard pertains to sub-divisional modeling. Quad based sub-d has long been drummed into peoples' heads. The reason is that they perform more predictably(mathematically) when ran through the smoothing algorithm. Tris and n-gons still subdivide to…
Gentlemen, The solution is very simple. I got really desperate - after reading the official troubleshooting forums, where users got a TIP that reinstall might work = SHOTGUN THERAPY or Flamethrower therapy, whichever you like - that I have to re-install ZB4 R6 after I spent so much time configuring it right. :) Also I do…
From what I know, being aware I might be wrong with those definitions: Diffuse: color map, often mixed with ambient occlusion and some pre-baked or painted light. Albedo (in some cases still called diffuse): color map; contains information about color only, no lighting or ambient baked into it. Specular in old gen workflow…
SECOND IMAGE i messed with the metalness in 3DO. Copied from my post on my blog. So I'm calling this one done for now. I want to take what I've learned on to some new projects. That being said, let me document exactly what I've learned! 1. Cross APP mode using DDO. I've always liked Marmoset Toolbag, and this feature is…
This here's my first "serious" Mudbox sculpt that I've done (I've tried a simple head before this) and while I'm fairly happy with the result, I've run into a few problems. I could use some help! First is the legs, and the leg pose, something just seems kinda off about them? I can't quite put my finger on it. Then there's…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! Great effort this time around all; I loved seeing so many entries for all of our chosen concepts - some of you even managed to finish two props! It's time for our round of voting for July and August just to clarify, this thread will be…
Hi, I know this has been asked several time and for all different solution :D . Ok So i have plain white (sci fi med lab/ Research Facility) style walls. I have added subtle dust dirt all over on texture to make it not look super white, i would say the colour is more like off white (cream). The reason i mention about…
I've had a bit of time to start playing around with normal maps again. Full disclosure, I run the Surface Mimic site, but I'd appreciate some help gauging the usefulness of matched color and normal maps, maybe even ones that tile. Normal maps are excellent for some surfaces that displacement maps can't easily handle. These…
SUMMARY: Firaxis Games is looking for an exceptionally skilled Senior Character Modeler to work with one of our upcoming project teams. As a Senior Character Modeler, you will be working closely with the Project Art Director to create high quality characters that match the look and feel of the game. The ideal candidate…
from an artistic standpoint, you work looks like someone who is almost at junior level but not quite. as others mentioned, the overall generic weathering and even amount of scratches across the guns makes them feel kinda bland. the other thing that is holding the work back is the material definition. In a lot of your…