I think your environment looks really good and it needs just a little more work. Totally agree with Araka about 'personality pass'. I would also consider changing the colors of the wardrobe and cabinet. Maybe a more subtle color for the wardrobe and less dark for the cabinet.
I have a snowy terrain that has displacement and character footprint interaction as they move through the snow. I need tire marks to show as well and Im unsure of the best approach here. Using decals doesn't work well because the normal map has issues over tessellated snowy terrain. Using meshes wouldnt work either because…
Simon Bisley has done a documentary of his process [ame=" https://www.youtube.com/watch?v=V1dUdkIUuAc"]Simon Bisley - SHOCK OF GREEN - Movie - YouTube[/ame]
Hello everyone, I've been running into an extremely frustrating issue with maya as of last week where if I try to snap a mesh to another mesh, instead of snapping to the vertex I choose (snap to vertex mode on, tried it with hotkey and from the toolbar) I get snapped to random points in world space where there is…
Hello all. I'm currently working on a level in udk and it's starting to lag a bit because i have a lot of static meshes in the scene. Its lagging in game but lags more in the viewport. I'm thinking about optimizing my assets, but im wondering if i should reduce the amount of tri's, or reduce the size of my textures. What…
Hi people, We are a small team actually of 3 programmers, one game designer and one sound composer who work on a open world RPG game. Looking for (two or more) 3D artist (for the model and maybe the texture), one or more level designer, and one (or more) texture artist (who work for exemple with substance painter), to join…
Not my favorite Burton movie, but I still enjoyed it. I wasn't aware it was a musical, so I went expecting the typical amount of Burton-movie singing. I personally feel it would have been a stronger movie had it moved away from the musical aspect and focused in a more conventional manner.