So kodiak had talked me into joining up here a while back, after much procrastination here I am :P I currently work as a concept artist/freelance illustrator. I unfortunately don't have a whole lot to show on the concept end (curse you NDA's) but this is mostly just fun/illustrative work, alot of it has been posted…
Hello guys, this is my first entry, first contest. The idea was to create a character that will transfer an image of Venom Snake from the new Metal Gear Solid to a woman. Here is a concept that I used as a main reference, and it inspired me to do this character, actually :smile: Thanks to the author, Miguel Mercado ! There…
Hey everyone, My first time entering a contest here, and posting in general. I'm a student level designer and it's the first time i'm gonna create a full scene with my own assets. I'll be creating a throne inspired by Chistian religion, with a key reference to Mary. I have this throne right now. I'll may not put the sword…
Anyone that knows me knows I love burning skeletons. Brand was this wicked sea marauder that got possessed by a living flame. Now he's got a cool evil voice and basically just wants to burn everything. This will also be pretty effect-heavy, so I get to flex my shader muscles and employ my cruelly strict opinions regarding…
Hello everyone on the Polycount forum. I am an individual who represents a small group of people working on a project for a new kind of MMO. As of right now, this is purely at the conceptual and design stages, however we require assistance. Below are the details of what we require. The Project * As of right now, the…
It is alot of money in itself, but in the grand scheme of professional grade cutting edge 3D software, it really isn't. MoP has allready given you an idea of what it can do. Check out the d/loadable demo ( although the later versions have imnproved so Im told. The demo is 1.55 not 2.0 which is a shame ) if you really want…
Transfers position of vertices from target to source, even with different number of vertices. Works in object space or world space. Useful for aligning parts of character meshes, matching deformations, or synchronizing mesh segments. Demo video https://youtu.be/GZXPjzqsw8c Screenshots Download…
Seriously though, I think realtime physics is going to be getting a big boost. Softbody physics are going to go from tech demo to a more refined feature. (I want to see softbody physics for trees and cool wind systems!) The cloth and hair physics demos we've seen recently are going to be polished over this next generation…
Thank you so much for taking time to respond to me! Absolutely, I have experience in animation and making short films so I totally understand that, definitely not expecting to make my first demon souls or anything lol will master the basics first which I'm expecting will take many many years.. but I'm willing to do what…
The real key to success is to sculpt demon heads in zbrush over and over. Really though you can learn a lot doing just about anything. The first things I modeled were armor pieces and swords that I was trying to mod into Oblivion and Mount & Blade. It's nice to take on some simple objects to get used to workflow, but you…