So I just found this bit of news. Competition is for beginners or intermediate artists. If you are a pro…. this is not for you. So DON'T EVEN THINK ABOUT IT :) . free3dtutorials’s end of the year modeling contest is here! Together with our partners: 3d.sk and our new partner site premium3dtutorials.com, we would like to…
So after a week of hanging out with polycounters at GDC and being told how I should start posting my stuff up here, I've decided to do just that. This is my most recent UT3 mapping project that I worked on. The map is a classic deathmatch style arena designed for 12-16 players. I don't recommend playing with many fewer…
Hey polycounters I created this ship scene about 3 weeks ago, its inspired by a concept by RadoJavor from DeviantArt. I've been out of town these 3 weeks and don't have many shots of it but here's a quick presentation I put up on my site before leaving. Theres a few things I'd like to improve on it. C&C welcome Video:…
This is a little something i am working on at the moment. I really loved the design when i saw it which is by Feng Zhu. My intention is to finish this and import it into the Unreal 3 editor and make it a driveable vehicle in Unreal 3. So far i havent made and of the normals for this besides the tires. I am working on the…
Hey guys! I'm sorry I didn't post in the thread Noors created way back, but I have a more specific issue and I wanted the thread title to reflect that. Basically the workflow Noors described here works great: http://www.polycount.com/forum/showthread.php?t=71538 But one texture is always better then 3, so I'm really…
Hi, I am still trying to learn 3dsMax (off and again now for last 3 years...lol). I friend helped me with a model that he unwrapped in Cinema. I didn't like the UV layout since he had a lot of empty space and I needed some of the areas to be larger for more detail. The model contains separate objects: A dome-shaped water…
Vengeance is the launch title for No Limit Games LLC (http://www.nolimitgamez.com) What is Vengeance about? Vengeance is a fighting game that honors and respects real world martial arts by staying as true to each discipline as possible. No projectiles, no magic powers, just pure combat. Our current team is in need of the…
my brain is halfway between :poly127: and :poly142: When using the pencil brush tool, with Size Scaling turned on to adjust with pen pressure - do you guys have a problem with the brush *not* going to 1 pixel when you have it > 1px? It seems that my pencil brush is always going to be 2-3 pixels tall where ever it wants.…
Hey guys, I'm a very newbie programmer, started messing with the material editor yesterday :P I'm trying to write a material function to blend 2/3/4 textures by vertex color painting, just to make it easy for me when I'll need to use it (and also for the practice of writing these shaders, it's fun!) I've successfully…
You might re-read the part about tileable texture (and normal) and using vertex painted values to alter them to your needs.. There was also some version of not mixing RGBA but also using "steps" on the values.. I think this was about the Assasin's Creed environment .. sadly not anymore in the wiki.. ..after "some hours"..…