with the characters im going to make a base mesh and then just add props to each one and change proportions to fit the character instead of making it from scratch everytime, heres what ive got, 348 tris which leaves 152 for hair, hats jackets and stuff. swords will not be included on the cahrcter limit as they are probps…
Yo I managed to get another prop done. Here is a sign from the right side of the scene. First of all sorry for the small reference picture, I just cropped it from the master shot.I went ahead and changed it up a little bit from the reference. If anyone is wondering what the sign means its a tribute to an old Unearthly…
Saaweeeeeeet. You definitely have improved a lot since the final major project, I dribbled when I saw this. Is there perhaps elements / props you like and could keep from the FMP, and add a bit of gloss to them if necessary? Then perhaps drop the rest. The airship itself is still a great piece, and the turret is pretty…
Some good stuff. Really like the mushroom town and your Unearthly turned out real nice. As a crit to the folio its self you have way to much crap in it. Too many images of the same stuff just slightly different angles or whatever. You shouldnt show the same prop more than twice and twice being 1 render 1 wireframe with…
http://www.cowmasterstudios.com/portfolio.html Im still new to this site, so I dont know how to post Jpegs up here... I need crits on my... School Environment Bathroom Environment Soap Prop Toilet Prop Flag/Pillar Prop Shield of Time Prop Any suggestions would be most appreciated! These are all meant to be for in game use.…
Hey guys, i really need your help. I am trying to set up images planes in photoshop, and then set up inside in 3D max 2012 for modeling. I am trying to crop and line up this image reference from the blueprints site T17E1 Staghound Armored Car…
This is great, love it! My first impression is the wood props could use a bit more attention to how real-world furniture is created. Usually the wood grain follows the longest dimension of the part. So the desk legs should have the wood grain be parallel to the legs. Etc. Keep going! You're on the path to making really…
At the moment I'm doing the texture at 2048 x 2048, but I'll drop it down later. I know 1024 is a bit big for something like this. I'd probably do it at 512 or 256. The thing about this scene is its not exactly for game art practice. I'm trying to keep it low as if it were for a game - so I can get into the habit more -…
thank you for posting this :D , it saved my butt. I was hoping you could post some props, i really want to study the style on how and where you put the damages (dirt, grim and etc) on a prop. I mainly want to know on how to paint a prop dust on an prop.
Hi guys, I am having fps-troubles with a level in UE4. For some reason my fps suddenly cap at 35 while playing and sometimes even drop down to 25. This happens in a level which ran pretty smoothly at 90+ fps a couple days ago and I just don't know what happened. I am using speed tree models and the animated leaf shader…