I am trying to do a sort of grand comeback to Photoshop. Blowing dust off my sub I am still paying because of old habit. Chat GPT script writing + Photoshop event listener made it super capable again. Chat made me super helpful one click "crop from master file and export material channels from layercomps " script working…
I've not done any art with it but I did have to build a little plugin last year to handle some naming issues on an older painter version. from what I remember you get a texture set per tile and you can paint across tile boundaries - i forget whether it's possible to assign a different shader to each texture set. on more…
Although I also think that leaving only those few pieces is a bit much, if I may just add my 2cents... On your portfolio, there is generally not room for showing progression (except maybe from planning>final model). You show your best work up front, that's it. Anything else may just make people doubt that you can…
Looking really good overall. Nice topology. She'll deform well if you're going to animate her. The hair is great, and I'm glad to see you're going with a straight poly approach instead of a hair plugin. I think, for the most part, hair plugins are overrated and you can usually get just as good, or better, results with…
This looks fantastic! =) I do agree with the others though, at the moment it reads a bit more like a barn than a cabin. The details are really strong, especially the vegetation growing up the planks and the aged, damaged roof. Those elements work beautifully and add a lot of character.
Aside from the obvious that borderlands this one of the most amazing, well put together games ( with a few negatives) of all time, gearbox has done a few things that to me are genius. No cloth you say? I dont know if this is a widely used technique or what but Ive never noticed this before. Instead of using actual cloth…
I think the last time I posted was around the time of E-3, before the summer. At E-3 I told those I met that I had been recently let go from the company that had moved me to Los Angeles. To give the rest of you some detail, Here's a little of what happened. When Castaway closed shop in December of last year. I spent the…
Tobbo: Thank you! :) Yeah, I guess that's what I'm going to do then. Planning to do those small grass meshes tomorrow and then see how it looks. Popeye9: Thanks for the crit! Yep, I totally agree! I'll definitely re-do the ivy! Archarial: Thanks for your comment! Sure thing, here you go. Screenshot's straight from 3DS Max.…
hey I was looking at the game art comp over at CGchat, and thought I might give it a try I doubt Ill have time to finish by the deadline but I needed the practice anyways my sexy chick is Mitsuko Souma female student # 11 from the novel "Battle Royal" I kinda exagerated her Sicle_sp?_ a lil bit to fit the contest…
Nonsquare totally fine, but of course you could always add UV seams to get more usage out of a 1x1 texture. I'd say that the two most important aspects are utilizing your UV space as efficiently as possible and using the texture size that will give you the most even texel density across your scene. Here's an example. If…