this is max 10 with a basic direct x9 normal mapped phong shader where the diffuse is modulated with vertex shading....though I'd wouldn't use this for generating the icons.... I'd use the added geometry with some kind of ambient occlusion render (to produce the ott shading). Though for the quickest turn around I think…
for a start the way you're folding your wing up is incorrect for a real bird. Birds fold their wing back to front not up and down (if that makes sense) here's a handy pic of a bird wing: see how the humerus bone near the body goes backwards? That should touch to the radius bone when the wing is folded. Also the position of…