Technical Artist Flight Reports to: Lead Artist Base Location: Kent, UK To apply, go to www.dovetailgames.com/vacancies Overview of Department Dovetail Games is scaling the development team to deliver the next generation of flight simulation to the PC hobbyist. Summary of Key Responsibilities Dovetail Games is recruiting…
parasite give us inside info, how does hyperdimensional environment smell like? And how did you become supercore, do you have to take some pills for like three years to achive this state of mind or are you born with it? One more thing is supercore more like real bunny or like energizer bunny?
Ak-47's have always been the Rebel weapons, good or bad. So I wanted to make a futuristic style weapon that can take a beating and throw one back. Leather stocks and handgrips, plus energized ammo. Let me know what you think! Workshop Item Page: http://steamcommunity.com/sharedfiles/filedetails/?id=692424143
Ohh! Ohh! Let me add some Enquirer type of low brow gossip. Some artist here or elsewhere once mentioned that 3D Realms management was fan of lines of the white powder. It sure has been along time. Which Duke Nuke Em game should I look at to see why everyone is still energized about this?
The graphics weren't that great No, the graphics were not top notch. Visually, they were good. In my opinion, the graphics allowed just enough quality to display a very large and detailed environment...but still maintain the optimization required to play on consumer priced low-end machinery of that time. You didn't need…
I'll just drop my few cents on how piracy actually works. I used to pirate pretty heavily in my younger days, something I've mostly moved away from now when I have a steady income. (I'll confess to downloading episodes of certain TV-series from time to time, and games that I have already pre-ordered and paid for, which for…
Well yeah I can certainly understand this all. But why would different branches be a bad thing? Instead of creating a mammoth app able to do everything under the sun, why not using the solid polygon editing source code and create some kind of simple, opensource modeling package out of it. It would be lightweight, fast and…
Thanks for the feedback GILESRUSCOE! I've been very excited about writing and starting to see people respond has been a great experience. I really hope to start a conversation with these articles! To keep track of this I'm making notes on all feedback. Your critique is perfect :) As I go I'll be invested in updating…
just finished it not long ago. I'd say in the neighborhood of 4-6 hours for me, actually, but I'm a little slow. Definitely worth the money. as far as talking about the art... there are assets here and there that are dodgy, sure, but what Valve gets right that so many others just don't is keeping their attention focused on…