AFAIK the pose and postures don't work on Bip01, you will have to do it by hand (or using other 3dsmax tools). Work down an axis (probably her facing +Y), which I think is a 90degree rotation on Bip01. Then, just work off this as your main axis... if the rotation is 103*, the inverse would be 77*.
Hello guyz, I'm struggling with this image and perspective match. I can't make it and I'm out of ideas. I use 3ds max... Can somebody help me with this? When I put X Y axis correct Z axis is always off... If i fix Z one of the others goes off and so...
Hey all In Maya there is a command that will move whatever you currently have selected to the center of the grid, by typing in move -x 0 (for the X axis, otherwise you use -y or -z) What I want to know is if there is a similar command for 3ds Max (specifically 3ds max design 2k11). Help?
We have just gone to max 7 and i was wondering if the snap constraints is broken or if i am just missing a new feature of the improved snapping? I can snap using constraints on x and y but when i try in z it does not move (or if it does it is only very little. Any ideas? thanks tpe
Thanks guys. I've been wanting to update WW for Source 2 ever since CSGO jumped to S2. I'd been working on it over the weekends for the last 2 years, but now that I'm not at Autodesk anymore, I've taken the opportunity to use the time to finally finish this work. I can now finally work on a project I was working on for CS…
Is there a way to maintain aspect ratio of the uvs as you scale? I noticed with constrain to image bounds, while scaling the uvs now move in the y axis when it touches the uv edges in the x direction. Is there a way it can lock to the aspect ratio or scale without scaling upwards?
...I used your meshes exactly, but created the cage in Maya (Edit Mesh>Transform Component, with vertices selected, until it completely encapsulated the high-poly. Then I softened the cages edges.) And it worked like a charm. And here's the resulting normal map. (Y+) http://i.imgur.com/u6kTNga.jpg
You can also watch others play it: [ame=" https://www.youtube.com/watch?v=R8Iag5l9Cfg"]KILL YOURSELF TO WIN? - Shootmephrenia - 7DFPS Game - YouTube[/ame] [ame="https://www.youtube.com/watch?v=5IZPVtIlb-Y"]Indie Impressions - Where Is My Hammer - YouTube[/ame]
Hey Nick, thanks a lot for this! Once I was done I brought the mesh to Toolbag and somehow it would show the normals as completely non-averaged - I had to tick Invert Y in Toolbag to make it work (and switch tangent space to MikkT, but this one was easy to figure out).
I feel better than ever before, feel more confident and know place where I can get all the help I want when needed... Its all Here at Polycount with all the polycounters. Happy Birthday Polycount , You ARE AWESOME (y) cheers