Sorry I tested that shader in max 2008, this version works on max 9 to. float4x4 wvp : WorldViewProjection < string UIWidget = "None"; >;float4x4 World : World < string UIWidget = "None"; >;struct app2vertex{ float4 position : POSITION; float3 normala : NORMAL;};struct vertex2pixel{ float4 position : POSITION; float3…
I agree stairs dont get that worn down, well not that ive seen anyways. Depending on the type of stone thats used you get diffrent types of wear. By looking at the way that these stairs have worn away you can see what causes them to look worn. The oldest ones are really soft looking because of rain washing away the stone…
Editable Poly is your friend. Avoid Editable Mesh, which is just legacy code. Within Editable Poly: Cut tool: Is Max's equivalent of Split Polygon. It will snap to neighboring vertices or edges as you use it, or you can cut free-form right in the middle of a polygon with no snapping to edges. Connect tool: Allows you to…
Yep you got it. It's a cheap way to get up and down motion if you only have access to bone rotation. An even easier method if you can use bone position(transform) is to use a spring controller but most games don't allow position (unreal does, not sure about unity or torque. [ame]…
wow, great stuff, feels summer :) I agree with IxenonI about more AO information with vertex color (fast and simple way) or bake it in another unwrap channel. You also could add some more tiny rocks and grass where walls meet the ground. In this way it will look more integrated and old. Especially where u have that old…
A piece of character design you should address is silhouette. All character designs, within a unique character driven environment, must have their own profile so that they are instantly recognizable. The main cast from The Simpsons is a great example as are many of the classic cartoons. This illustrates what I mean.…
Wow techno, that felt tip pen has already made an improvement. Clean lines make such a difference (something I need to work on). These two really do it for me. Good job using lines to show form (especially #006) instead of shading and stray lines all over.…
hey pope i think you need to slow down everything looks rushed like your trying to get this done really fast, right now i think you should listen to the above crits and try to fix the scene: what i would do is redo the tank and arms they look too blobby and to tell you the truth don't look very nice. Are you using any ref…
Game Details: Stand Alone is a Tactical First Person Shooter set in 2008 a fictional Eastern European country with a unique story.
Gameplay is based around a risk/reward style including large scale squad battles with highly realistic weapon mechanics and procedural destruction elements. Much more details upon contacting…
[Edit] Matt22181 has posted some of the characters for the game below. So, I'm working on a four person team creating a rts game for Microsoft's 2008 Imagine Cup. I am in charge of all environments, building and props. Matt22181 is doing characters and animations. Maybe I'll get him to post some of that soon. Short Game…