Hey ladies and gents, I am new here and hope learn and help as much as possible! My question lies in topology. I have been asked to make this character into a 3d model. I have sculpted it and I am ready to move forward. I was in the middle of my retopo and I realized I have no idea how this should flow for animation. The…
Unreal spline meshes are not very efficient. Splinemesh components are not (and cannot) be instanced on the GPU so you are looking at a minimum 1 draw call per mesh section plus the overhead of processing the spline mesh. It's cheaper to collapse your actor to geometry than to use a splinemesh based actor. There's no…
OMG! =o I recently started to learn ZBrush since I was using Mudbox and it was too slow and impossible to work with in my computer, and I found out that I can do all sort of things in ZBrush, it is so much easier to model characters and even some hard surfaces objects, I am amazed O.o First I was terrified by ZBrush…
Glow maps go in the Self-Illumination slot. Click the checkbox to turn on "Color" too (at the top level of the Standard material). I'm not sure about ambient occlusion maps, I'd probably just put them in the Diffuse slot using a Mix map type (with your diffuse texture map in the first Mix slot, pure black in the second Mix…
By the barrier is low, I mean the barrier to learning how to become great at game art. It can all be learned with free or very affordable resources and in my opinion relatively quickly - over the span of a couple of years. Also, Junior doesn't mean "not great at the job". It just means : very good at the job, but just…
Short story about Jhin! The opera house towered over Khada’s head like trees. He counted four balconies stacked on top of each other. Gold leaves curved around the two large pillars to the side of him and the Ionian goddess herself smiled down from above. One of the actors pointed to her. “It’s heaven,” they murmured. He…
I’m currently looking for a 3D character artist to model 3 to 4 low poly characters for a video game pitch. The art style I’m going for is a retro low poly style similar to PlayStation 1 games like Megaman legends but with a modern look (please see attached images below). Models must be game ready for the unity engine with…
Hello all, I was just curious if any of you know of an awesome website, database of FREE Low Poly DirectX Game Models? or maybe even an online community dedicated to DirectX Game Modelers? or better yet, is there a number of you on Polycount, who are expert Low Poly DirectX Game Modelers? I ask because I've invested some…
I always seems to run into problems within the shoulder and and hip areas. I just go to a stand still on how to make the flow work correctly (or even just connect it cleanly to the body). Surely I'm quite new and have decided just to just tackle it as I just want to dig in and hammer out my habits early on before it…
This would be a really bad decision. Videocard matters the most in these kind of applications. Dont take me wrong but your entire system is very outdated and putting a lot of extra ram won't help. The best would be to get rid of it and get an overall better system with a more modern cpu, ddr4 memory and a decent graphics…