OMG! =o I recently started to learn ZBrush since I was using Mudbox and it was too slow and impossible to work with in my computer, and I found out that I can do all sort of things in ZBrush, it is so much easier to model characters and even some hard surfaces objects, I am amazed O.o First I was terrified by ZBrush interface, but after that I started to feel so confortable, much more than in Mudbox =P
It was love when I first got in touch with ZSpheres.. You can actually model the rough of the character base and them sketch the shapes and proportions and make that into a poly mesh and keep going as if you were really sculpting.
So Now I ask you: Is Maya, Max and other software still used to model characters? Ok, it is easy and fast to do a basic model of a character in Maya, but ZBrush takes you beyond, it gives you wings, it is sensational!
How do you handle Maya and ZBrush?
1- Do you sketch and model directly in Zbrush and use Maya to apply maps and work on the low poly mesh of the character/objects
2- Do you create a base mesh in Maya and import it into Zbrush and use Maya to apply maps and work on the low poly mesh of the character/objects
3 - Or what?
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With human characters in games on the other hand, sometimes life is easier when they are at similar scales and have similar proportions, so a basemesh goes a long way in keeping things on track.