Hey everyone my name is Durraiz Alvi, I have started a company called Capricorn Games and am here to talk about our new project. We are a New York based company looking for talented artists! Our first game is a mobile platform game for iOS and Android. The game is called Voidshard. Voidshard is a HD, Free-To-Play RPG with…
Hello fellow Devs! I keep this short and simple. My name is Ty and i am the Founder of Interlight Studio, a small independent game development team formed by talented individuals worldwide. We are seeking talented, creative individuals for the development of our current project. We're passionate, serious, open minded,…
Hello. I'm pretty much modeling this For a while now. I would like to get tip or critique from this. http://fav.me/d49zdtr I'm trying to go for something anime with normal and specular detail. I have seen Some games that went with anime style (Catherine for Example) but I haven't seen them with more realistic detail other…
Hi! It looks like you may have made your model in zbrush, and the model itself is pretty messy, which is not helping you out here Things like this draw attention away from your textures and give the impression that you didn't want to spend the time to clean up the model. Did you do any research or find any references to…
The sun 'is' 120k lux before clouds/atmosphere get involved iirc - don't quote me but i think the 75k that the sun position plugin provided by Unreal uses is probably in the right ballpark for actual light hitting earth (i will immediately concede to anyone who has done actual research into this - im doing the sums in my…
So, I'm pretty tired right now so I'll keep it short and sweet for the most part. This is a prop I made for my close to end of school Senior Project course. It is a Warhammer 40K Ork force Field Generator I modeled just from a picture of a tabletop gaming model unpainted. I did use the Quixel Suite for this because I…
Thank you! I wanted to add a bit of shading on the albedo but I didn't want it to to overpower the main lighting. The subtle shading also makes it look less flat in shadowed areas in game.
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…