Hey guys, Im having a bit of trouble with my normal maps with UDK, I have baked the normal map from a high poly model in Maya and have it saved as a targa file. When i apply it to the wall instead of getting a good result like i did in maya its really low intensity and when i multiply it to strengthen it the diffuse…
***CLICK HERE TO APPLY*** NOTE: DO NOT PM ME ABOUT THIS JOB. I don't check polycount as much as I used to, and so don't read my PM's very often. If you're interested in the position, please use the above link to apply. >JOB LINK< CLICK HERE TO SEE WHAT YOU'D BE WORKING ON Motiga is a game developer located in Bellevue, WA…
Pretty easy. If its one object give it a base material, then select polys you want to apply the image to and apply another material (image texture). You can even place textures on top of an object using projection. I'm pretty sure you can control the properties of the textures too. When you ask a question its a good idea…
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I think I see what's happening here. Okay so I tried to replicate what you're attempting to do. Correct me if I misunderstood. First I create 3 1m squares with variations as my modular pieces. I have a flat square, a sloped square, and a corner for the sloped squares when they meet. These are the R, G, and B pieces. Then I…
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Modifiers can be applied at the object level (Plane01) and affect everything in that object OR they can be applied to the sub-object level (vert, edge poly selection). You might have been in sub-object mode and not had anything selected when you applied the modifier. This would force the FFD to operate on the sub-object…
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Hello we are in need of a freelancer who can do character rigging as well as character animations in 3d.We are doing a project and have found 3d modelers,voice artists as well as vfx artists.All we need now is a rigging and animation artist who can d o3d character rigging and 3d character animations.one more thing the…