ayyyy lmao, I'm getting back into 3D after a long hiatus. I've been in a skillset limbo where I'm only sort of decent at 3D, I haven't really pushed myself to make more challenging objects, that needs to change. In the past the stuff I've posted I think gets lumped into "well it's ok" category by the community and I don't…
CURRENT PROGRESS: THREAD: Hello Polycounters, I've been looking at everyone's amazing work for a couple of months already but never posted any of my artwork myself, so here I am now to do so. Really excited to form part of the community! Beeing completely new to UDK, this project is helping me to understand how the engine…
Apply here! Summary Telltale Games is looking for a talented, detail-oriented technician to provide technical support to the Animation team, by dealing with internal and external animation submissions, fixing bugs, and by processing and approving assets through Maya into the Telltale game engine. Responsibilities * Learn…
Edge Case Games are looking to take on a Junior Cinematics Artist in a full time position. We are looking for someone with either a background in cinematics, who is experienced with 3D software or a graduate/junior displaying the right attitude & portfolio who will grow to fill the role. You will work with the Art Lead,…
Hey guys, few days ago I've shared one of my personal script to the community via Gumroad, called Turbo Chamfer. It'll help adding Chamfer Modifier and TurboSmooth Modifier to the stack with a predefined setting and properties, besides that, it also remember those settings the next time you apply TurboChamfer after you…
We are a team of seasoned artists covering AA and Indie art production at affordable rates. We are passionate about coming up with solutions to reduce production costs, ensuring everyone can access high-quality digital art. Based in Hungary and Turkey, we are available 18 hours a day for effective communication with…
Hello all! I’m looking to snag a pixel artist to work on this project that is specifically designed to help people break into the games industry! Experience preferred, but none necessary. Having a game on Steam that your interviewer can play is the ultimate resume. This would be a revenue sharing project with a timeline of…
I am skeptical. Perhaps those AI things could replace some simple routine but videogames have so many challenges having not a simple solution and nobody knows what's right . Things requiring a taste to nuances and deep down access to control. And so far AI in image model generation looks same as AI support in my bank. They…
Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi.…
The artstation thing is up to you. In my opinion, having a personal site is almost entirely obsolete in order to achieve the goal of being a hired artist. As a rule of thumb, get comfortable with the idea of tossing sentimentality aside when it comes to your portfolio (and that can include a website). You only want to…