Hey all, I know this sort of thing comes up a lot, but this problem has been getting the better of me. I'm mirroring UVs to save texture space and a little error has popped up. In a nutshell: 1. I've offset all my mirrored UVs (+1 in the U direction), 2. Set up my smoothing groups (same smoothing group on both sides) 3.…
Hey.. Stumbled on another issue I can't quite understand, pic below: http://i.imgur.com/3GGCl.jpg As you can see, in circle number 1 and three, the light from the opposite side of the object bleeds through onto shadow. I got rid of that effect by increasing the lightmap resolution from 64 to 256, but that trick did not…
Disclaimer: While I'm a programmer, I haven't written a "proper" render engine. Some of what I say is from my own experience, and therefore may be less than 100% true. With that said... First off, one thing that we should be clear on with half/float/doubles are approximations of decimal numbers. Computers don't really have…
@NikhilR , I'm repeating myself, but I think you got your steps wrong. If goal is "improve work/life conditions for people in the industry", then steps need to be: 1. get in industry (which means toe the line and make friends) 2. gain influence within the industry (which means make more friends and do good work) 3. become…
Just my 2 cents. 1 week is not a very long time. It's going to take you a while to get used to the programs. Edit. Read that all wrong. But still 1 month trying to learn maya/zbrush for someone not used to 3d programs is still not a very long time And try use lower subdivisions when blocking out the shape. By that I mean…
Hmm it's not to bad on my end i think. Looking at the past 2 year. New 42inch tv. 2x new ips screen and build a new desktop (about 1200euro for that build alone without anything on it). 2 xperia arc's. Getting 2 new phones next month btw. Thinking 1 smartphone 1 tablet with phone/call option. 17inch laptop hmm oh yeah new…
To add to Dustin's suggestion, Stephen Peck's Atlas of Human Anatomy for Artists is also a fantastic resource. If you start going into creatures and other things, another great book is An Atlas of Animal Anatomy for Artists.…
Well, standard normal maps range from -1 to +1 also. Also I have no idea how your dot products are doing anything with the output of those mask nodes. The mask should function like the hlsl component swizzle, just outputting a floating point scalar. The dot product is only valid between vectors, so something has to be…
Odds are good that you're doing arithmetic between a float 4 and a float 3 somewhere? Without the output from the log and a complete graph it's impossible to see from this image what the error is. On an unrelated note, why are you multiplying your green channel by -1 in the normal map 1? You can do that in the texture…
r_fletch_r not sure, it's probably the same, I'm not a fan of explorer as an image viewer for a couple reasons. 1. double clicking an image to see it fullscreen launches some slow ass photo image thing. 2. No ability quickly rotate images and lossless save. 3. No ability to hit alt 1 to send the image to photoshop 4.…