FINISHED! (FOR NOW!) ORIGINAL POST Hey everyone, here's a new project of mine. My first true delve into UE4, and I decided to recreate an area from my all time favourite game, Banjo Kazooie :D I'm hoping to achieve a blend of cartoony and realism (Similar to Nut's & Bolts) and I've seen someone else on Polycount (Who's…
Welcome to our 9th monthly unofficial Dota 2 workshop friendly competition This month we are keeping the single item style and this month of November the theme will be "Single and not crowded items" which means that you can do a single item for any hero that is NOT a Weapon or a Head piece. even if you get a slot that…
Welcome to our 10th monthly unofficial Dota 2 workshop friendly competition This month we are keeping the single item style and this month of December the theme will be "Winter is coming" which means that you can do a single item for any hero and the item need to fit the theme, what means that you can do something winter…
Hi, My name is Herik Campos. I work with 3D modeling and texture to the game and cinematics. I'm working as freelancer and would like to present my work. Link my portfolio: http://herikcampos3d.wix.com/herikcampos3d Thank you.
temporary name I am going to be doing a throne room long after the fall of its empire, right now i am looking at late roman architecture mixed with a baroque post ventian look. An ancient king sit upon his crumbling throne. Nature has reclaimed the throne. Idea still shaping up, will post some concepts later today.
I am so excited to go! This will be my first year there! I might pass out from all of the game development awesomeness. My goal is to network and get my name out there. Would it be worth it to volunteer and get an all access pass, or should I buy the EXPO pass and have more time networking?
Team name: Not named at the moment. Project name: The Hatch (working title) Brief description: This is a first person horror adventure that focuses on physical interaction. The game will not have any guns or melee weapons so enemies have to be outsmarted and caught in traps, or just avoided. The game has been in…
SO Activision + Vivendi = Activision Blizzard .................. oookay. Aside from the stupid name combination, and their lame attempt at using the Blizzard name to grab attention, I think it's a great attempt at knocking EA out of the number 1 spot. I'm surprised that both companies came to any sort of agreement over the…
Looking for a good team to join me into creating a 3D computer-animated movie featuring the YouTube Superstar Felix Kjellberg. The movie will last between 90-120 minutes of footage. The movie will debut on YouTube in late 2017, around Christmas, if everything goes fine. Details about the project will be presented in a…
This post is about some of the Modo specific tricks and the hero mesh workflow, using this 80's home supercomputer as an example: It was inspired by Minitel and teleprinters. Its function in game is to describe and start the next mission. It is part of my effort to only use narrative UIs: No menu, no HUD, all the…